8/11/2023 0 Comments Sneaky ninja kickstarter game![]() It was an excellent community event which I have a certain guilt tied with because I really wasn’t able at the time to participate or contribute to the level I would have liked. ![]() ‘Zoo at Midnight’ began life as a game jam entry that was never entered – for those of you not clued in on this, a game jam is a real (or virtual) event where participants attempt to develop a title in a limited time period. ![]() I learnt so much from that first experience that I seem to have stuck with the platform for two ( well… one and hopefully the next one released in the next few weeks) further adventures in programming so I thought I should share how I’ve fared and what I’ve learnt. Working that up into a game seemed like the right thing to do once I had the basic mechanics in place. When I wrote about my first Arduboy game ( Not Just a Hat Rack) I mentioned that the development was more ‘happy-accident’ than ‘intended’ as I’d really just been curious to understand the intricacies of 2D platforming movement by attempting to recreate the same feel of games such as ‘Super Meat Boy’ on a platform that I could handle. That project began life as an entry into the first Arduboy game Jam, but sadly (although I began work on it at that time) I suddenly became too busy to finish it, so the game dragged on another month or so before I actually set it free on the world. In the intervening months I also threw out into the community the top-down sneaky-sneaky “ Zoo at Midnight” in which the player takes the reigns of … erm… a creature… sneaking around the zoo to feed the animals and avoiding the flashlights of the zoo wardens. Even now, the biggest task I have remaining is designing the level blocks for the player to navigate. In truth the bare bones of the game mechanics had been in place for some time, but I had been lacking that motivation to actually put the “game” in to the game. This past week I’ve been putting in quite a bit of time to push forward my current Arduboy project it’s another epic platformer, “Ninja Fuzzgrawth”, which is loosely inspired by ‘Super House of Dead Ninjas’ but has mostly been an interesting foray further into my own exploration of programming and game making at a level that I can handle. …and now’s a good time to get involved if you’re interested because that spiffing gentleman, Kevin Bates, is currently running a Kickstarter campaign to support the development of ‘Arduventure’ an ambitious Arduboy based RPG with backer rewards including the hardware itself… A little while back at the beginning of the year I posted about that neat card-sized Arduino based console The Arduboy…
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